Program Listing for File lattice.h#
↰ Return to documentation for file (src/midend/programAnalysis/genericDataflow/lattice/lattice.h)
#include <featureTests.h>
#ifdef ROSE_ENABLE_SOURCE_ANALYSIS
#ifndef LATTICE_H
#define LATTICE_H
#include "CallGraphTraverse.h"
#include "variables.h"
#include <string>
#include <map>
class Lattice : public printable
{
public:
// initializes this Lattice to its default state, if it is not already initialized
virtual void initialize()=0;
// returns a copy/clone of this lattice: TODO rename it to clone, avoid name confusing with copy(Lattice*)
virtual Lattice* copy() const=0;
// overwrites the state of this Lattice with that of that Lattice
virtual void copy(Lattice* that)=0;
// Called by analyses to replace variables within the current lattice (pointed by this pointer) with new variables.
// This is often needed to propagate lattices across function calls, when dataflow information from
// the caller/callee needs to be transferred to the callee/calleer.
// The formal arguments/variables will be replaced with actual arguments, or vice versa.
//
// varNameMap - a read-only map containing information for all variable names that have changed,
// in each mapping pair, pair->first is the old variable and pair->second is the new variable
// This map is used to update variables within the current lattice.
// func - the function that the copy Lattice will now be associated with
//
// However, if this lattice maintains any information on a per-variable basis, these per-variable mappings
// must be converted from the current set of variables to another set.
//
// We do not force child classes to define their own versions of this function since not all
// Lattices have per-variable information.
//
virtual void remapVars(const std::map<varID, varID>& varNameMap, const Function& newFunc) {}
// Called by analyses to copy over from the that Lattice dataflow information into this Lattice.
// that contains data for a set of variables.
// This function must overwrite the state of just those variables, while leaving its state for other
// variables alone.
//
// We do not force child classes to define their own versions of this function since not all
// Lattices have per-variable information.
virtual void incorporateVars(Lattice* that) {}
// A lattice (this lattice) may contain more information than what is relevant to a given expr.
// This function will create a new, potentially smaller, lattice for a given expr.
// to describes the information known within this lattice
// about the given expression.
// By default this could be the entire lattice or any portion of it.
//
// For example, a live variable lattice may contain a set of live variables. But only one live variable
// may relevant to a given expression. This function will create a new lattice containing only a single
// variable corresponding to the input expression.
//
// Another example, a lattice that maintains lattices for different known variables and expression will
// return a lattice for the given expression. Similarly, a lattice that keeps track of constraints
// on values of variables and expressions will return the portion of the lattice that relates to
// the given expression.
//
// It is legal for this function to return NULL or an empty lattice if no information is available.
// The function's caller is responsible for deallocating the returned object
//
// TODO: this function name really does not refect what it does.
// A better name: Lattice * createRelevantLattice(SgExpression* expr)
virtual Lattice* project(SgExpression* expr) { return copy(); }
// Cherry pick the lattice information which is relevant to expr from exprState, and
// merge the picked information into this lattice.
// Parameters and return:
// - expr: the expression in question
// - exprState: a lattice which may or may NOT have information about expr.
// - Return true if this lattice is changed by this process.
//
// The inverse of project(). The call is provided with an expression and a Lattice that describes
// the dataflow state that relates to expression. This Lattice must be of the same type as the lattice
// returned by project(). unProject() must incorporate this dataflow state into the overall state it holds.
// Call must make an internal copy of the passed-in lattice and the caller is responsible for deallocating it.
// Returns true if this causes this to change and false otherwise.
//
// TODO: the semantics of this function is not the exact inverse of project()
// TODO: a better name: bool meetRelevantLattice (SgExpression* expr, Lattice* exprState);
virtual bool unProject(SgExpression* expr, Lattice* exprState) { return meetUpdate(exprState); }
// computes the meet of this lattice and that lattice and saves the result in this lattice
// returns true if this causes this lattice to change and false otherwise
virtual bool meetUpdate(Lattice* that)=0;
// computes the meet of this and that and returns the result
//virtual Lattice* meet(Lattice* that)=0;
virtual bool finiteLattice()=0;
// Equal operator: note the pointer type of that lattice
virtual bool operator==(Lattice* that) /*const*/=0;
bool operator!=(Lattice* that) {
return !(*this == that);
}
bool operator==(Lattice& that) {
return *this == &that;
}
bool operator!=(Lattice& that) {
return !(*this == that);
}
// Functions used to inform this lattice that a given variable is now in use (e.g. a variable has entered
// scope or an expression is being analyzed) or is no longer in use (e.g. a variable has exited scope or
// an expression or variable is dead).
// It is assumed that a newly-added variable has not been added before and that a variable that is being
// removed was previously added
/*virtual void addVar(varID var)=0;
virtual void remVar(varID var)=0;*/
// The string that represents this object
// If indent!="", every line of this string must be prefixed by indent
// The last character of the returned string should not be '\n', even if it is a multi-line string.
//virtual string str(string indent="") /*const*/=0;
};
class FiniteLattice : public virtual Lattice
{
public:
bool finiteLattice()
{ return true; }
};
class InfiniteLattice : public virtual Lattice
{
public:
bool finiteLattice()
{ return false; }
// widens this from that and saves the result in this
// returns true if this causes this to change and false otherwise
virtual bool widenUpdate(InfiniteLattice* that)=0;
};
#endif
#endif