SageInterface::changeAllBodiesToBlocks
Fix up ifs, loops, while, switch, Catch, OmpBodyStatement, etc. to have blocks as body components. It also adds an empty else body to if statements that don't have them.
Synopsis
Declared in <SageIII/sageInterface/sageInterface.h>
void
changeAllBodiesToBlocks(
SgNode* top,
bool createEmptyBody = true);
Parameters
Name |
Description |
top |
This class represents the base class for all IR nodes within Sage III. |
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